Proactive individual with a great passion for video games and ensuring quality at both first party and consumer levels. Demonstrated leadership skills throughout my career and developed technical skills on all platforms. Continually strive to learn more, and communicate that knowledge to those that it would benefit. Long term goal is to remain in the video games industry, and lead teams to growth and success.
Titles: South Park: The Fractured but Whole, Tetris Ultimate, Toy Soldiers: War Chest
Joined the team to initially assist with third-party titles. Assigned to oversee QA and feature planning, then moved on to additionally handle submissions for PS4, XB1
Moved on to first party production, with focus on assisting the main production team in all areas related to the game development process, primarily with our internal and external QA teams
Admin for Jira for the entire studio, assisting all projects with dashboard/filter creation, etc.
Worked on documentation for game features, and updating stakeholders at all stage gates
Managing the Development QA team in the studio. Ensuring that their daily tasks are correctly completed on time, and the rest of the development team is supported; also managing Ubisoft QA teams around the globe
Liaison for the various stage gate assessment teams: Compliance, Network, first party and Ubisoft guidelines, etc. My role is to ensure that our development team understands which guidelines they must adhere to, and offer suggestions to accomplish this on time with our project stages
Coordinate with team Leads to track ETAs for features to be incorporated in-game; additionally track blocking issues, finding solutions to clear these within the same day of being reported
Started an initiative to ensure all first party consoles were maintained correctly, per project