Proactive individual with a great passion for video games and ensuring quality at both first party and consumer levels. Demonstrated leadership skills throughout my career and developed technical skills on all platforms. Continually strive to learn more, and communicate that knowledge to those that it would benefit. Long term goal is to remain in the video games industry, and lead teams to growth and success.
Titles: League of Legends, unannounced R&D projects
Responsible for ensuring that global live services for all our products were up and running, so that our players had minimal to no interruptions, aiming for 99% uptime
Live Producer for European/Russian/Turkish servers of League of Legends. My main role was to interact with Regional managers and our engineering teams, to ensure the correct operation of the game for our players, identifying potential issues through data trends and planned changes
Managed the adoption of GDPR, so that Riot was compliant with the EU’s new data privacy regulations
Lead incident triages, engaging the correct teams that are relevant, and updating stakeholders. As incident commander, my role was also to confirm SLAs were observed between our teams
Heavily engaged with our NOC (Network Operations Centre), ensuring that service metrics were captured accurately, for all teams
Data analyst and Jira/Confluence admin for my team, providing regular updates to the entire company. I led a new initiative to restructure our incident data capturing methods, and refine processes for all new requested changes via Live Operations
Focused on R&D projects, leading the efforts required to launch games (age ratings, first party submissions, etc.)