Proactive individual with a great passion for video games and ensuring quality at both first party and consumer levels. Demonstrated leadership skills throughout my career and developed technical skills on all platforms. Continually strive to learn more, and communicate that knowledge to those that it would benefit. Long term goal is to remain in the video games industry, and lead teams to growth and success.
Acting QA Manager for Just Dance at Ubisoft Reflections. Main responsibilities of my studio started for the Xbox 360 and Xbox One platforms, including SmartGlass integration; shifted for the next-gen Xbox One and PS4. Partially responsible for all remaining platforms for our title (PS3, Wii & Wii U), working with other studios
Responsible for the Development test team at Ubisoft Reflections: people management, career growth, improving testing conditions & standards, quarterly & annual reviews
Utilised agile methodologies to improve product testing & team communications. Upon my arrival on the project, there was a transition from waterfall to agile (initially within QA) which has now gone into full effect for our entire project, worldwide
The project utilised test teams in external locations (Romania, India), and daily/weekly meetings are held over Lync to ensure that Functional and Compliance checks are held to the highest standards
Contributed to enhancing the teams knowledge database by bringing in years of prior QA leadership & testing experience
Admin for Jira for our studio; responsible for creating/updating the various team/discipline dashboards
Heavily worked with my Production/Development teams daily to ensure that testing is held to their expectations at a minimum, and that reporting served them well within the project's lifecycle
Worked with the Build team to ensure that all builds were created within Compliance standards, to avoid issues appearing late in development
Ensured that my team and I were monitoring code check-ins in Perforce, and took correcting actions
Documentation was created to assist with the new platforms, specifically Xbox One. This was aimed for both QA and Developers